wiki/content/20201113092454-javascript_symbols.md

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---
id: 1e9f826e-69c6-4a52-8cf8-135abc082fb3
title: JavaScript Symbols
---
- [JavaScript Symbol Prototype
Methods](20201116101443-javascript_symbol_prototype_methods)
# Description
These are tokens that serve as unique IDs. You create symbols via the
factory function `Symbol()` (which is loosely similar to
[string](20200922164551-strings) returning strings if called as a
function).
# Syntax
``` javascript
const symbol1 = Symbol();
```
## Add a description
``` javascript
const tralala = Symbol('tralala')
console.log(tralala) // Symbol(tralala)
```
## Convert to string
``` javascript
const tralala = Symbol('tralala')
console.log(String(tralala)) // `Symbol(tralala)`
```
## Every Symbol is unique
``` javascript
console.log(Symbol() === Symbol()) // false
```
## Property keys
``` javascript
const KEY = Symbol();
const obj = {};
obj[KEY] = 123;
console.log(obj[KEY]); // 123
```
``` javascript
const FOO = Symbol();
const obj = {
[FOO]() {
return 'bar';
}
};
console.log(obj[FOO]()); // bar
```
# Use as reserved inherited method names
If for some bizarre reason you want to use reserved inherited method
names yourself (like toString) you can with Symbols.
``` javascript
const toStringSymbol = Symbol("toString");
Array.prototype[toStringSymbol] = function() {
return `${this.length} cm of blue yarn`;
};
console.log([1, 2].toString()); //1, 2
console.log([1, 2][toStringSymbol]()); // 2 cm of blue yarn
```
# Expressions
Symbols can also be used in [object](20200826201605-objects) expressions
and [classes](20201008090316-class_notation).
``` javascript
const toStringSymbol = Symbol("toString");
let stringObject = {
[toStringSymbol]() {
return "a jute rope";
},
};
console.log(stringObject[toStringSymbol]()); // a jute rope
```