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134 lines
2 KiB
Markdown
134 lines
2 KiB
Markdown
---
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id: 9062c9c0-b2d5-4719-b15b-6fe5122b6a9e
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title: Rust Generics
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---
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# Function definitions
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We read the following definition as: the function largest is generic
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over some type T. This function has one parameter named list, which is a
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slice of values of type T. The largest function will return a reference
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to a value of the same type T.
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``` rust
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fn largest<T>(list: &[T]) -> &T {
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let mut largest = list[0];
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for item in list {
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if item > largest {
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largest = item;
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}
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}
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largest
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}
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```
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# Struct definitions
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``` rust
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struct Point<T> {
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x: T,
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y: T,
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}
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fn main() {
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let integer = Point { x: 5, y: 10 };
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let float = Point { x: 1.0, y: 4.0 };
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}
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```
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A struct can also have multiple generic types:
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``` rust
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struct Point<T, U> {
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x: T,
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y: U,
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}
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fn main() {
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let both_integer = Point { x: 5, y: 10 };
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let both_float = Point { x: 1.0, y: 4.0 };
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let integer_and_float = Point { x: 5, y: 4.0 };
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}
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```
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# Enum Definitions
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``` rust
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#![allow(unused)]
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fn main() {
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enum Option<T> {
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Some(T),
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None,
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}
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}
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```
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And again with multiple generics:
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``` rust
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#![allow(unused)]
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fn main() {
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enum Result<T, E> {
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Ok(T),
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Err(E),
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}
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}
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```
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# Method Definitions
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``` rust
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struct Point<T> {
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x: T,
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y: T,
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}
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impl<T> Point<T> {
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fn x(&self) -> &T {
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&self.x
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}
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fn y(&self) -> &T {
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&self.y
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}
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}
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fn main() {
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let p = Point { x: 5, y: 10 };
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println!("p.x = {} and p.y={}", p.x(), p.y());
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}
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```
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And again with multiple generics:
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``` rust
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struct Point<T, U> {
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x: T,
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y: U,
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}
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impl<T, U> Point<T, U> {
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fn mixup<V, W>(self, other: Point<V, W>) -> Point<T, W> {
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Point {
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x: self.x,
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y: other.y,
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}
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}
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}
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fn main() {
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let p1 = Point { x: 5, y: 10.4 };
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let p2 = Point { x: "Hello", y: 'c' };
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let p3 = p1.mixup(p2);
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println!("p3.x = {}, p3.y = {}", p3.x, p3.y);
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}
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```
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# Performance of Code Using Generics
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The Rust compiler is very very clever and using generics has no
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performance penalty
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