> This part of the documentation will assume you have working knowledge in TypeScript and will include code snippets that describe the interface of what Quartz plugins should look like.
Quartz's plugins are a series of transformations over content. This is illustrated in the diagram of the processing pipeline below:
All plugins are defined as a function that takes in a single parameter for options `type OptionType = object | undefined` and return an object that corresponds to the type of plugin it is.
```ts
type OptionType = object | undefined
type QuartzPlugin<OptionsextendsOptionType =undefined> = (opts?: Options) => QuartzPluginInstance
The following sections will go into detail for what methods can be implemented for each plugin type. Before we do that, let's clarify a few more ambiguous types:
-`css`: a list of URLs for stylesheets that should be loaded
-`js`: a list of scripts that should be loaded. A script is described with the `JSResource` type which is also defined in `quartz/resources.tsx`. It allows you to define a load time (either before or after the DOM has been loaded), whether it should be a module, and either the source URL or the inline content of the script.
All transformer plugins must define at least a `name` field to register the plugin and a few optional functions that allow you to hook into various parts of transforming a single Markdown file.
-`markdownPlugins` defines a list of [remark plugins](https://github.com/remarkjs/remark/blob/main/doc/plugins.md). `remark` is a tool that transforms Markdown to Markdown in a structured way.
-`htmlPlugins` defines a list of [rehype plugins](https://github.com/rehypejs/rehype/blob/main/doc/plugins.md). Similar to how `remark` works, `rehype` is a tool that transforms HTML to HTML in a structured way.
-`externalResources` defines any external resources the plugin may need to load on the client-side for it to work properly.
Normally for both `remark` and `rehype`, you can find existing plugins that you can use to . If you'd like to create your own `remark` or `rehype` plugin, checkout the [guide to creating a plugin](https://unifiedjs.com/learn/guide/create-a-plugin/) using `unified` (the underlying AST parser and transformer library).
A good example of a transformer plugin that borrows from the `remark` and `rehype` ecosystems is the [[Latex]] plugin:
// tell typescript about our custom data fields we are adding
// other plugins will then also be aware of this data field
declare module "vfile" {
interface DataMap {
wordcount: number
}
}
```
Finally, you can also perform transformations over Markdown or HTML ASTs using the `visit` function from the `unist-util-visit` package or the `findAndReplace` function from the `mdast-util-find-and-replace` package.
All transformer plugins can be found under `quartz/plugins/transformers`. If you decide to write your own transformer plugin, don't forget to re-export it under `quartz/plugins/transformers/index.ts`
A parting word: transformer plugins are quite complex so don't worry if you don't get them right away. Take a look at the built in transformers and see how they operate over content to get a better sense for how to accomplish what you are trying to do.
A filter plugin must define a `name` field and a `shouldPublish` function that takes in a piece of content that has been processed by all the transformers and returns a `true` or `false` depending on whether it should be passed to the emitter plugins or not.
For example, here is the built-in plugin for removing drafts:
An emitter plugin must define a `name` field an `emit` function and a `getQuartzComponents` function. `emit` is responsible for looking at all the parsed and filtered content and then appropriately creating files and returning a list of paths to files the plugin created.
Creating new files can be done via regular Node [fs module](https://nodejs.org/api/fs.html) (i.e. `fs.cp` or `fs.writeFile`) or via the `emitCallback` if you are creating files that contain text. The`emitCallback` function is the 4th argument of the emit function. It's interface looks something like this:
```ts
export type EmitCallback = (data: {
// the name of the file to emit (not including the file extension)
slug: ServerSlug
// the file extension
ext: `.${string}` | ""
// the file content to add
content: string
}) => Promise<FilePath>
```
This is a thin wrapper around writing to the appropriate output folder and ensuring that intermediate directories exist. If you choose to use the native Node `fs` APIs, ensure you emit to the `argv.output` folder as well.
If you are creating an emitter plugin that needs to render components, there are three more things to be aware of:
- Your component should use `getQuartzComponents` to declare a list of `QuartzComponents` that it uses to construct the page. See the page on [[creating components]] for more information.
- You can use the `renderPage` function defined in `quartz/components/renderPage.tsx` to render Quartz components into HTML.
- If you need to render an HTML AST to JSX, you can use the `toJsxRuntime` function from `hast-util-to-jsx-runtime` library. An example of this can be found in `quartz/components/pages/Content.tsx`.
For example, the following is a simplified version of the content page plugin that renders every single page.
Note that it takes in a `FullPageLayout` as the options. It's made by combining a `SharedLayout` and a `PageLayout` both of which are provided through the `quartz.layout.ts` file.