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id | title |
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2b38c21d-4971-42fb-9b87-5d68468e95e0 | Rust Hash Maps |
Description
The type HashMap<K, V>
stores a mapping of keys of type K
to values
of type V
. It does this via a hashing function, which determines how
it places these keys and values into memory. Many programming languages
support this kind of data structure, but they often use a different
name, such as hash, map, object, hash table, dictionary, or associative
array, just to name a few.
Creating a New Hash Maps
fn main() {
use std::collections::HashMap;
let mut scores = HashMap::new();
scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Yellow"), 50);
println!("{}", scores["Blue"])
}
collect
Another way of constructing a hash map is by using iterators and the collect method on a vector of tuples, where each tuple consists of a key and its value.
fn main() {
use std::collections::HashMap;
let teams = vec![String::from("Blue"), String::from("Yellow")];
let initial_scores = vec![10, 50];
let scores: HashMap<_, _> = teams.into_iter().zip(initial_scores.into_iter()).collect();
println!("{}", scores["Blue"])
}
Ownership
For types that implement the Copy
trait, like i32
, the values are
copied into the hash map. For owned values like String
, the values
will be moved and the hash map will be the owner of those values:
fn main() {
use std::collections::HashMap;
let field_name = String::from("Favorite color");
let field_value = String::from("Blue");
let mut map = HashMap::new();
map.insert(field_name, field_value);
// field_name and field_value are invalid at this point
}
Accessing values
fn main() {
use std::collections::HashMap;
let mut scores = HashMap::new();
scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Yellow"), 50);
for (key, value) in &scores {
println!("{}: {}", key, value);
}
}
Updating
Overwriting a Value
fn main() {
use std::collections::HashMap;
let mut scores = HashMap::new();
scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Blue"), 25);
println!("{:?}", scores);
}
Inserting a value only if the Key has no value
fn main() {
use std::collections::HashMap;
let mut scores = HashMap::new();
scores.insert(String::from("Blue"), 10);
scores.entry(String::from("Yellow")).or_insert(50);
scores.entry(String::from("Blue")).or_insert(50);
println!("{:?}", scores);
}
Updating a value based on the old value
fn main() {
use std::collections::HashMap;
let text = "hello world wonderful world";
let mut map = HashMap::new();
for word in text.split_whitespace() {
let count = map.entry(word).or_insert(0);
*count += 1;
}
println!("{:?}", map);
}