wiki/content/20200915140449-vectors.md

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---
2024-10-30 17:34:11 +00:00
date: 2020-09-15
2024-05-06 20:40:05 +00:00
id: 2eec2c96-e006-4a53-b5cc-fd39f466a6b7
title: Rust Vectors
---
# Traits
## std
### convert
- [TryInto](20201119171245-tryinto)
# Description
Vectors allow you to store more than one value in a single data
structure that puts all the values next to each other in memory. Vectors
can only store values of the same type. They are useful when you have a
list of items, such as the lines of text in a file or the prices of
items in a shopping cart.
# Creating a New Vector
``` rust
fn main() {
let v: Vec<i32> = Vec::new();
}
```
## vec! macro
Rust can often infer the type of value you want to store in the Vector.
For convenience one can also use the [vec!
macro](https://doc.rust-lang.org/std/macro.vec.html).
``` rust
fn main() {
let v = vec![1, 2, 3];
}
```
# Updating a Vector
``` rust
fn main() {
let mut v = Vec::new();
v.push(5);
v.push(6);
v.push(7);
v.push(8);
}
```
# Dropping a Vector
Like other [structs](20200831193417-structs), vectors are freed when
they go out of scope, along with the vector contents:
``` rust
fn main() {
{
let v = vec![1, 2, 3, 4];
// do stuff with v
} // <- v goes out of scope and is freed here
}
```
# Read Vector elements
There are two ways to reference a value stored in a vector:
``` rust
fn main() {
let v = vec![1, 2, 3, 4, 5];
let third: &i32 = &v[2];
println!("The third element is {}", third);
match v.get(2) {
Some(third) => println!("The third element is {}", third),
None => println!("There is no third element."),
}
}
```
Using
[get](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.get)
together with
[match](https://doc.rust-lang.org/rust-by-example/flow_control/match.html)
seems preferable, as trying to get non existant elements with method \#1
will cause an \`index out of bounds\` panic:
``` rust
fn main() {
let v = vec![1, 2, 3, 4, 5];
let does_not_exist = &v[100];
let does_not_exist = v.get(100);
}
```
When the `get` method is passed an index that is outside the vector, it
returns `None` without panicking.
# Iteration
## Immutable references
``` rust
fn main() {
let v = vec![100, 32, 57];
for i in &v {
println!("{}", i);
}
}
```
## Mutable references
``` rust
fn main() {
let mut v = vec![100, 32, 57];
for i in &mut v {
*i += 50;
}
}
```
# Using Enums to store multiple types
``` rust
fn main() {
enum SpreadsheetCell {
Int(i32),
Float(f64),
Text(String),
}
let row = vec![
SpreadsheetCell::Int(3),
SpreadsheetCell::Text(String::from("blue")),
SpreadsheetCell::Float(10.12),
];
}
```