--- Separating Multiple Monitor functions as a separeted module (taken from awesome wiki) local gtable = require("gears.table") local spawn = require("awful.spawn") local naughty = require("naughty") -- A path to a fancy icon local icon_path = "" -- Get active outputs local function outputs() local outputs = {} local xrandr = io.popen("xrandr -q --current") if xrandr then for line in xrandr:lines() do local output = line:match("^([%w-]+) connected ") if output then outputs[#outputs + 1] = output end end xrandr:close() end return outputs end local function arrange(out) -- We need to enumerate all permutations of horizontal outputs. local choices = {} local previous = { {} } for i = 1, #out do -- Find all permutation of length `i`: we take the permutation -- of length `i-1` and for each of them, we create new -- permutations by adding each output at the end of it if it is -- not already present. local new = {} for _, p in pairs(previous) do for _, o in pairs(out) do if not gtable.hasitem(p, o) then new[#new + 1] = gtable.join(p, {o}) end end end choices = gtable.join(choices, new) previous = new end return choices end -- Build available choices local function menu() local menu = {} local out = outputs() local choices = arrange(out) for _, choice in pairs(choices) do local cmd = "xrandr" -- Enabled outputs for i, o in pairs(choice) do cmd = cmd .. " --output " .. o .. " --auto" if i > 1 then cmd = cmd .. " --right-of " .. choice[i-1] end end -- Disabled outputs for _, o in pairs(out) do if not gtable.hasitem(choice, o) then cmd = cmd .. " --output " .. o .. " --off" end end local label = "" if #choice == 1 then label = 'Only ' .. choice[1] .. '' else for i, o in pairs(choice) do if i > 1 then label = label .. " + " end label = label .. '' .. o .. '' end end menu[#menu + 1] = { label, cmd } end return menu end -- Display xrandr notifications from choices local state = { cid = nil } local function naughty_destroy_callback(reason) if reason == naughty.notificationClosedReason.expired or reason == naughty.notificationClosedReason.dismissedByUser then local action = state.index and state.menu[state.index - 1][2] if action then spawn(action, false) state.index = nil end end end local function xrandr() -- Build the list of choices if not state.index then state.menu = menu() state.index = 1 end -- Select one and display the appropriate notification local label, action local next = state.menu[state.index] state.index = state.index + 1 if not next then label = "Keep the current configuration" state.index = nil else label, action = next[1], next[2] end state.cid = naughty.notify({ text = label, icon = icon_path, timeout = 4, screen = mouse.screen, replaces_id = state.cid, destroy = naughty_destroy_callback}).id end return { outputs = outputs, arrange = arrange, menu = menu, xrandr = xrandr }